“RAYA AND THE LAST DRAGON†ANIMATION FILM: A SOURCE OF INSPIRATION FOR THE DEVELOPMENT OF INDONESIA'S CULTURE-BASED CREATIVE INDUSTRY
DOI:
10.26499/wdprw.v52i1.1667Downloads
Abstract
The success of the animated film "Raya and The Last Dragon" which blends Southeast Asian culture is one proof of the new power of the economy that relies on creativity. This study aims to analyze aspects of art-literature-culture in the film that have the potential to be an inspiration for the development of culture-based creative industries (economy) in Indonesia. Using the basic concepts of creative economy theory and cultural anthropology, data collection in this descriptive-qualitative study is carried out by document study methods. The main data source of this study is the animated film "Raya and The Last Dragon" and secondary data sources are obtained from written, audio, and video materials. The data collected in this study refers to the scope of culture, namely ideas or opinion, cultural activities, and the results of cultural creativity contained in this animated film. The data that have been identified and classified are further analyzed using the concepts of creative (industrial) economic theory and cultural anthropology. The results of the study show that the work process and aspects of art-culture such as content creation based on local mythology, introduction of cultural values through stories, multi-cultural content creation, cultural tourism, cultural collaboration and creative industries, creative training, and innovation are important factors that inspire creators to develop culture-based creative industries in Indonesia. This study contributes to the development of interdisciplinary studies between humanities (art-culture-literature) and economics.
Â
Kesuksesan film animasi “Raya and The Last Dragon†yang meramu budaya Asia Tenggara menjadi salah satu bukti kekuatan baru ekonomi yang bertumpu pada kreativitas. Kajian ini bertujuan menganalisis aspek-aspek seni-sastra-budaya dalam film tersebut yang berpotensi menjadi inspirasi bagi pengembangan industri (ekonomi) kreatif berbasis budaya di Indonesia. Dengan menggunakan konsep dasar teori ekonomi kreatif dan antropologi budaya, pengumpulan data dalam kajian deskriptif-kualitatif ini dilakukan dengan metode studi dokumen. Sumber data utama kajian ini adalah film animasi “Raya and The Last Dragon†dan sumber data sekunder diperoleh dari bahan-bahan tertulis, audio, dan video. Data yang dikumpulkan dalam kajian ini merujuk pada ruang lingkup budaya, yaitu ide atau gagasan, aktivitas budaya, dan hasil dari kreativitas budaya yang terdapat dalam film animasi ini. Data yang telah diidentifikasi dan diklasifikasi selanjutnya dianalisis dengan menggunakan konsep teori ekonomi (industri) kreatif dan antropologi budaya. Hasil kajian menunjukkan bahwa proses kerja dan aspek-aspek seni-budaya seperti pembuatan konten berbasis mitologi lokal, pengenalan nilai budaya melalui cerita, pembuatan konten multi budaya, pariwisata budaya, kolaborasi budaya dan industri kreatif, pelatihan kreatif, dan inovasi menjadi faktor penting yang menginspirasi kreator untuk mengembangkan industri kreatif berbasis budaya di Indonesia. Kajian ini berkontribusi bagi pengembangan kajian interdisipliner antara humaniora (seni-budaya-sastra) dan ekonomi.
Keywords:
animated film, creative industry, culture, Indonesia, film animasi, industri kreatif, budayaReferences
Aliffianda, A., & Yusanto, F. (2022). Representasi Budaya Indonesia dalam Film “Raya and The Last Dragon.†Jurnal Education and Development, 10(3), 445–450.
Anoegrajekti, N., Bustami, L., Sauqi, F., Macaryus, S., Wirawan, R., Asrumi, & Zamroni, M. (2020). Batik Gandrung Banyuwangi. Kepel Press.
Araya, D., & Peters, M. A. (2010). Education in The Creative Economy: Knowledge and Learning in The Age of Innovation. Bern: Peter Lang. Peter Lang.
Barrowclough, D., & Kozul-Wright, Z. (2008). Voice, Choice and Diversity Through Creative Industries: Towards a New Development Agenda. In Creative Industries and Developing Countries: Voice, Choice, and Economic Growth, eds. D. Barrowclough, and Z. Kozul-Wright, 3–36. New York: Routledge. Routledge. https://doi.org/10.4324/9780203086704.pt1
De Beukelaer, C. (2014). Creative Industries in “Developing†Countries: Questioning Country Classifications in The UNCTAD Creative Economy Reports. Cultural Trends, 23(4), 232–251. https://doi.org/10.1080/09548963.2014.912043
Disney. (2021). Raya and the Last Dragon [Animated Film]. Walt Disney Animation Studios.
Fahmi, F. Z., & Koster, S. (2017). Creative Industries and Regional Productivity Growth in the Developing Economy: Evidence from Indonesia. Growth and Change, 48(4), 805–830. https://doi.org/10.1111/grow.12212
Fahmi, F. Z., McCann, P., & Koster, S. (2017). Creative Economy Policy in Developing Countries: The case of Indonesia. Urban Studies, 54(6), 1367–1384. https://doi.org/10.1177/0042098015620529
Haines, R. J. (2018). The Economy of The Imagination. New Agenda. South African Journal of Social and Economic Policy, 70, 38–44. https://doi.org/10.19108/KOERS.87.1.2534
Haines, R., & Lotter, C. (2022). Bridging The Divide in Cultural Capital? A Tale of Two Capitals. Koers, 87(1), 1–17.
Howkins, J. (2001). The Creative Economy: How People Make Money from Ideas. Penguin.
Kabelen, N. W. (2024). Video Animasi Pembuatan Kain Perca Untuk Tuna Wicara Dengan Teknik Single Shot Medium Close Up Pendahuluan Fenomena sosial ini mendorong pemerintah Indonesia untuk berkomitmen penuh. 10(1), 73–90. https://doi.org/10.24821/jags.v10i1.12335
Kuntjaraningrat. (1987). Sejarah Teori Antropologi. Jilid 1. UI Press
Nirwana. (2023). The Cultural Identity of Nusantara in A Movie “Raya and The Last Dragon.†Journal of English Language and Culture, 13(2), 114–124. https://doi.org/10.30813/jelc.v13i2.3742
Rahaya, I. S., Subiyantoro, S., Setiyawan, B. 2021. “Javanese Color of Novel Pasar By Kuntowijoyo and Its Contribution to The Character Development of Students. Widyaparwa 20 (1): 144-157. DOI: https://doi.org/10.26499/wdprw.v49i1.601
Saba, S., Prawira, N., & Pratama, G. (2022). Representasi Budaya Nusantara di Indonesia dalam Film Animasi Raya and The Last Dragon. Finder, 2(1), 1–13.
Saputri, N. (2022). Perspektif Budaya Ketimuran dalam Film Disney Princes. Pikma, 5(1), 45–64. https://doi.org/10.24076/pikma.v5i1.801
Sukisman, J. M., & Utami, L. S. S. (2021).
Perlawanan Stigma Warna Kulit terhadap Standar Kecantikan Perempuan Melalui Iklan. Koneksi, 5(1), 67. https://doi.org/10.24912/kn.v5i1.10150
Susanto, & Wiyanti, A. I. (2021). Semiotic Analysis of Cultural Contents in Raya and The Last Dragon Movie. Incoils, 201–210.
Tscang, T. (2009). Creative Industries Across Cultural Borders: The Case of Video Games in Asia. In Creative Economies, Creative Cities: Asian-European Perspectives (pp. 25–26). https://doi.org/10.1007/978-1-4020-9949-6_3
UNDP, & UNESCO. (2013). Creative Economy Report 2013: Special Edition: Widening Local Development Pathways.
Venturelli. (2000). From The Information Economy to The Creative Economy: Moving Culture to The Center of International Policy. Center for Arts and Culture.
Vitkauskaitė, I. (2015). Cultural industries in public policy. Journal of International Studies, 8(1), 208–222. https://doi.org/10.14254/2071-8330.2015/8-1/18


